Model scale: 
X: 0.200
Y: 0.200
Z: 0.200

Model rotation: 
X: 86.8613°
Y: -0.793398°
Z: 3.01501°

Left eye iris location:
X: -0.600
Y: 0.000
Z: 0.000

Left eye iris rotation:
X: -0.52
Y: 0.17
Z: 0.000

Left eye highlight location: 
X: -0.52
Y: 0.17
Z: 0.000

Right eye iris location:
X: 0.000
Y: 0.3
Z: 0.000 

Right eye highlight location: 
X: 0.000
Y: 0.3
Z: 0.000

Note: texture FitSonicEnv01 affects the render's color, but has little or no bearing in-game due to how the material works.